Archive for ‘Psychological’ Category
Toxic Productivity Part 2: How to Change Your Mindset
Last week, in Toxic Productivity in the Workplace and What Comes Next, we addressed systemic toxic productivity, when the workplace demands a seemingly endless series of achievements, undue (and unreciprocated) loyalty, and more of one’s heart, soul, and time than is reasonable. We also touched on the concept of personal toxic productivity, or productivity dysmorphia.
Going forward, we’re going to look at what we can do to give ourselves some grace and separate our productivity from our identity. Today, we’re focused on changing the way we think about ourselves and what we accomplish.
But first, let’s look at three stories that illustrate what toxic productivity is not.
WHAT TOXIC PRODUCTIVITY IS NOT
Story #1: At the end of April, my delightful colleague Linda Samuels wrote a blog post entitled How to Successfully Let Go Now Even If It’s Only For Today. In that post, she described how she enjoys getting things accomplished and often feels compelled to do so. She had a list of what she intended to accomplish on that particular Sunday, but was beckoned by the beautiful spring wearther and instead enjoyed a day in nature with her husband. In my blog comment, I gently teased her:
LOL, I’m glad you let go, but I think I see your problem right away, Linda. You had a to-do list for a Sunday. Sunday is the weekend. You’re not supposed to DO anything on the weekends except eat, play, and be entertained in the first place! 😉 No housework, no work-work, just enjoying yourself. I’m glad you let go; now we need to help you plan letting go as your weekend task so you don’t even try to work!
Linda is not an example of toxic productivity. She’s self-driven, but she also knows how and when to let go and grant herself buffer time to enjoy life.
Story #2: Another colleague (we’ll call her X), is a real go-getter. She had been working to create a virtual course, but has not yet made it go live because she’s so busy with her client load and is booked through the end of the summer. Disappointed that she hasn’t completed this combined educational/marketing tool, we’ve pointed out that the whole purpose of making people aware of one’s expertise is to get clients, and she already has more clients than spaces on the calendar! The girl is in serious demand!
Meanwhile, a few months back, X contracted COVID. Luckily, she had very mild symptoms, but of course she was quarantining. With no work to do, she headed outside and spent her quarantine weeding her garden! (Apparently, X didn’t know that the only acceptable reaction to being ill is to mope, wear fuzzy socks, and intersperse reading trashy magazines with bingeing guilty pleasure TV!)
X is also not an example of toxic productivity. She’s a product of a particular cultural background that especially prizes hard work and efficiency, but she also enjoys vacationing with her husband and entertaining friends around her pool.
Story #3: My BFF is a full-on, leaning-in career woman now that her children are all grown, but I recall a time when, for the 43rd conversation in a row, I was giving her a hard time about working so hard. She was raising four kids, volunteering in many realms, and though she had a bad case of bronchitis, was — as I was speaking with her on the phone — making cupcakes for a school bake sale!
As only a BFF can push, I pointed out that 1) she was sick and did not need to be doing anything for anyone else, 2) she could have sent her husband to the store to buy cupcakes, and 3) nobody wanted her bronchitis-germy cupcakes anyway! (I’m sure my voice went up three octaves by the time I got to the end of my diatribe.)
If I didn’t know better, I might think my BFF might be an example of toxic productivity. But she’s actually an example of systemic expectations of mental load, emotional labor, and American women unintentionally embracing the societal view that a woman’s value is based on what she does for others. (For superb writing on how to counter this, check out Emotional Labor: Why A Woman’s Work Is Never Done and What To Do About It, by my colleagues Regina Lark and Judith Kolberg.)
Paper Doll on the Magic of Making Lists
THE APPEAL OF A LIST
Paper Doll is a sucker for lists.
My childhood diaries (y’know the kind, pink with a lock that could easily be opened by a bobby pin) were just page after page of my mini-me wishes and hopes.
One of the first organizing-related books I ever purchased (when I was still in high school, back when dinosaurs roamed the earth and the top song on the Billboard charts
was Olivia Newton-John’s Physical), which still sits on my bookshelf, was Checklists: 88 Essential Lists to Help You Organize Your Life. It contains a wide variety of lists my 15-year-old self assumed would be, as the book title indicated, essential for becoming an adult.
Many of the lists were, and still are, useful. The “What To Do” checklists started with life transitions like how to find a roommate, plan a wedding, prepare for having a baby (or adopting one), buy a new or used car, or get ready for a move. These continued on through less happy events, like what to do if you’re going through a separation or a divorce, are a victim of a burglary, have to stay in the hospital, or need to plan funeral arrangements.
I will grant you that many of these step-by-step To Do lists, such as how to apply to college or for a mortgage are outdated these forty (gasp!) years later, and I can’t say I ever found the lists for buying a summer home or putting my boat in the water particularly useful. Oh, but the aspirational aspect of it all!
The other sections of the book were equally magical, with checklists for packing (for everything from a day at the beach to — I kid you not — sending your child to boarding school) to hosting social events (from children’s birthday parties to showers to Christmas dinners and Passover seders). And even after 20 years as a professional organizer, I still take a gander at the “What to Have” checklists for organizing every space from tool boxes and medicine chests to linen closets and garden sheds.
Even last week, when I was perusing the new books shelves at my public library, I couldn’t bring myself to bypass 52 Ways to Walk: The Surprising Science of Walking for Wellness and Joy, One Week at a Time.
Organize To Reverse a Bad Day
Summer Tears by Mark Seton (Creative Commons License)
In a perfect world, our time and task management wouldn’t depend upon our moods. Unfortunately, we don’t live in a perfect world.
In theory, our organizational systems should be designed so that we can accomplish our goals whether we’re feeling motivated or not. That’s the whole point of a system, to give us a framework when something external or internal prevents us from feeling our usual drive to achieve.
Last September, in Rhymes With Brain: Languishing, Flow, and Building a Better Routine, I wrote:
We also depend on activation energy. Because the hardest part of what we do is the getting started, we have to incentivize ourselves to get going. There are all sorts of ways we can trick ourselves (a little bit) with rewards, like pretty desk accessories or a coffee break, but the problem is that action precedes motivation. We’re not usually psyched to get going until we have already started!
Action precedes motivation. We're not usually psyched to get going until we have already started, whether it's a runner's high or Csikszentmihalyi's flow. Share on XWe may not feel like working out, but once we’re dressed in our best approximation of Venus and Serena, or the yogi of the moment, or whichever quarterback is getting all the endorsements, and have gotten ourselves warmed up, we’re well on our way.
When we lack our usual oomph, our knowledge of the benefits of staying organized may not be enough to keep us motivated to track our expenses, pay our bills on time, file our papers, and stick with our routines, but if we nudge ourselves with giving it just a little try (“just five minutes” or a Pomodoro of 25 minutes or whatever), we may find ourselves able to get into flow.
In other words, well begun is half done.
In that post on languishing, I talked about how to get past the (likely pandemic-induced) blahs and generate flow. We looked at several rhymes-with-brain solutions:
- Abstain from the distractions that steal your focus.
- Retrain your brain by shaking up the synapses and making different connections.
- Restrain yourself from frequenting the people who eating up your time and energy.
- Constrain your work areas and minimize the space they take up to keep from spending all your energy looking for your supplies and resources instead of using them to achieve your goals.
- Contain those items in the areas you’ve constrained (above).
- Maintain your successful routines.
- Attain (and explain) knowledge to keep your brain active.
- Gain momentum and jump-start your enthusiasm.
If you haven’t read that post, skedaddle over to it first, as conquering languishing might be just what you need.
BEYOND LANGUISHING
The problem with productivity is that sometimes, we’ll be going along just fine and hit a brick wall. If languishing is the “blah,” a really bad day is the “waaaaaaaaah.”
Judith Viorst captured it best in the title Alexander and the Terrible, Horrible, No Good, Very Bad Day. Whether you remember it from childhood, babysitting days, or from parenthood, you know what she means. There are days that can go wrong and completely wreck our moods and take our whole day off course.
Paper Doll Introduces 5 New and Noteworthy Books By Professional Organizers
When we think of books about organizing (and books by professional organizers), there’s a tendency to focus on the how-toaspect. “Have these problems? Follow these steps.” Done-and-dusted, as my favorite BBC shows would say. There are many, many books like that, identifying the problem and offering turnkey solutions.
None of the books I’m sharing with you today follow that kind of recipe-for-success strategy. They’re deeper, wiser, and recognize the complexities of life that prevent us from robotically following a set of numbered tasks to get from chaos to serenity. Not all of the books I’m going to share with you today will appeal to every reader, but all are written by colleagues whom I respect and admire.
Professional organizers have opinions. LOTS of opinions. And they’re generally backed by years of expertise, continuing education, and research. The authors I’m sharing with you today have dug deeply into the vast quagmires of our human brains (and of society, itself) to understand the intricacies that got us where we are, the challenges we (individually and collectively) face, and the strategies for moving forward.
NON-FICTION
Emotional Labor: Why A Woman’s Work Is Never Done by Dr. Regina F. Lark, Ph.D, CPO® and Judith Kolberg
Unpacking: Paper Doll Explores a Video Game About Organizing
[Editor’s Note: This is not a typical Paper Doll post, but it is about organizing, so don’t worry that I’ve changed the focus of the blog. Also, if you click on any of the links in the first few paragraphs and get distracted playing classic games in your browser, don’t forget to come back and read the rest of the post!]
UNPACKING
I have limited experience with video games. Which is to say, I played the tennis-like Pong at a friend’s house when it first came out around 1972 and delighted in PacMan (and Ms. Pacman) while waiting for my Pizza Hut meal to be served, during my adolescent years.
And I even plunked myself down to play Super Mario Bros. when I was in graduate school and needed something obsessive and concentration-focusing to take my mind off what the heck I was going to do with my life when graduate school was over.
But game strategy, manual dexterity, competitiveness, and the ability to bonk a cartoon plumber’s head upward onto a brick to make a mushroom appear (if I’m recalling correctly) — none of these have ever been my strong suits.
In the past three decades, my interaction with video games has been limited to helping my clients pare down their video game collections, organize what they keep, and sell or donate the remainder. I haven’t played, or had any desire to play, any games until last week, when Australian game developer Witch Beam released Unpacking. My Google News feed knows me too well, and upon last week’s release, I was inundated with articles and reviews about this intriguing game.
The company describes Unpacking as a “Zen puzzle about unpacking a life.”
The game has eight chapters or levels, each corresponding to a move to a new “home” — a childhood room, a college dorm, one’s own apartment, sharing a space with a significant other, etc. — all for an unnamed, unknown protagonist. It starts in 1997 and continues forward to today. As players, we are never explicitly told the story of this character, but through her possessions, a certain intimate bond is formed.
The game has been described as “part item Tetris, part home decoration.” You select digital cardboard boxes, open them, and through the game, put the items away. There are pre-ordained slots or shelves; the game is designed as a puzzle, and the goal isn’t to throw everything higgledy-piggledy but find the logical home.
To move to the next level, you need to generally put things where a reasonable person might think they should go. That said, as part of the accessibility features of the game, you can apply the “allow items anywhere” option to eliminate the puzzle element. With this choice, you can’t really put an item in the “wrong” place any more than you could in your own home. (Still, please don’t store extra pantry items or clothes in the bathtub; we professional organizers have seen that in the real world, and it’s just not a great option.)
So, just like at your house, you can put things in weird places. And while I haven’t seen a treadmill or Peleton in the game, I’m betting that just like in real life, you can hang your clothes on exercise equipment. As a player, you get to decide where things belong, but you have to obey the laws of physics and geometry. You can’t fit square pegs in round holes or ten pounds of whatever into a five-pound bag.
I find it appealing that there’s no competition and no timers counting down. But there are, apparently, 14,000 different audio sounds to go along with tucking items in nooks and crannies, setting a toothbrush in a water glass, arranging books on shelves and supplies in drawers, and so on. If you lift a T-shirt to a hanger placed on a rod, the shirt hangs; move it lower to a stack of shirts, and it self-folds. (If only actual unpacking, organizing, and indeed, laundry day, were so magical.)
In addition to putting things away (that is, giving them homes), you can change the color signature of the room, add some on-screen stickers to decorate, take photos of a completed room, and add those photos to a scrapbook, complete with a “handwritten” description of your move-in experience.
Here’s a peek at the game’s launch trailer:
Throughout it all, there’s a soundtrack from a BAFTA (British Academy of Film and Television Arts) award-winning composer, Jeff van Dyck. If video game soundtracks are your thing (Yes, I’m looking at you, my friend Chris!), you can listen to Unpacking’s soundtrack on Spotify and purchase it in all the usual music-buying places like Amazon, Apple Music, Bandcamp, etc. (And no, Chris, I’m not listening to this in the car on any road trips.)
Warning: I should also note that, assuming you’re reading in North America, there will be some oddities in the rooms and homes in Unpacking. The refrigerators are not the full-sized ones we have, but those smaller, under-counter ones that are barely bigger than dorm fridges. The bathtubs have the glass half-walls I saw in Europe; I’ve yet to figure out how one manages not to soak the half the bathroom, but at least there’s no need to run any water in the actual game.
I’ve seen reviews calling the game calming and endearing, but also cathartic and moving. (Of which, I have more thoughts, below.) As a professional organizer, of course, I found this tweet hopeful:
Y’all, I already knew @UnpackingALife is a great game, but my daughter is cleaning her room and I was impressed with how much better it looks than normal.
She told me “Unpacking really helped.” Holy crap ? Best game ever!!!! pic.twitter.com/WQNhT3fHd7
— Dr. Ashley Godbold ????? (@ashleygodbold) November 6, 2021
And for those who wonder how much detail is available to organize exactly how and where you want things to be, this tweet gives you a sign:
We definitely didn’t expect this kind of creativity from our replay feature, but we love it so much! ??
Credits: @carellogyhttps://t.co/wZe1SQpICc pic.twitter.com/115WshTfLj
— Unpacking ? Out NOW! (@UnpackingALife) November 7, 2021
Unpacking is available for a variety of platforms, including Windows, Mac, Linux, Nintendo Switch, and Xbox One and runs $19.99.
ACCESSIBILITY
In the real world, unpacking and organizing a new home, whether a dorm room, a studio apartment, or a multi-bedroom family house, can be a massive headache. Imagine how much more difficult is must be for those with physical disabilities or distracting cognitive challenges (ranging from ADHD to traumatic brain injury). This is just one reason why many clients call in NAPO or NASMM professional organizers who specialize in relocations to work some video game-like magic in setting up a new space.
I can’t be the only person who gets flashbacks to Bewitched watching this sped-up kitchen unpacking/organizing scene play out. Seriously, compare it to Samantha Stevens working her tinka-tinka-tink:
There are no in-game professional organizers, but Unpacking‘s developers prides themselves on its accessibility features.
For those needing visual assistance, the user interface buttons can be enlarged, and you can zoom in on the screen; if you’ve made a booboo, the red “invalid” outline (remember what I said about the laws of physics?) can be changed to a different color. And you can disable the animation feature for room-swapping (in case you unpack a box of kitchen items when you’re in the living room) to avoid motion sickness.
In terms of audio assistance, the game lets you operate soundtrack music and sound effect volumes separately, and there are no audio-exclusive cues for game play, so players who can’t hear don’t miss any of the essential game features.
For cognitive accessibility, the game has no penalties; there’s minimal text, and reading skills (in English or otherwise) are not required in order to play. And, as mentioned, you can turn off the puzzle angle to be allowed to put things anywhere.
There are also a variety of mobility-related accessibility features. None of the actions require pressing more than one button at a time, clicking-and-dragging, holding down buttons. Computer versions support playing via a mouse and keyboard, a game pad, or touch (“on supported hardware,” they note) and you can play one-handed with just a mouse. The Nintendo Switch version of the game supports (and I quote, because I have no idea what this means), “gamepad, touch, and gyro in two-handed and one-handed configurations.” Controls are re-mappable when necessary to support a user’s accessibility needs.
While Paper Doll is neither a gamer nor a reviewer, I think it’s important to accent accessibility features in products, and while this does not arise often when I talk about notebooks and storage options, I intend to be more cognizant of such issues in future posts.
UNPACKING THOUGHTS ABOUT UNPACKING
Having missed three decades of video game development, I am, at best, only peripherally aware that not all games are multi-player shoot-em-ups and car-racing (and crashing) extravaganzas. Certainly I knew about The Sims, a series of simulation games where players create virtual people, build them homes (and families) and play with their careers, activities, and moods and desires.
Apparently, this approach is called a sandbox game, an open-ended type of video game where players have a freedom of movement for their creations and there are no pre-set goals. (If only we humans felt that much ease in creating our lives and risking change!) The popular Minecraft, with it’s blocky 3D people and infinitely expanding world of raw materials, tools, and create-able structures is similar.
Unpacking feels like it belongs in a world tangential to these sandbox games; there’s freedom of movement, no timers or competition, and you can’t lose your character’s life by unpacking things in the wrong order or organizing things “wrong.” But like real life, there is a very solid goal for you as the in-world character: unpack in an organized way to live your life.
In Vice‘s Unpacking Is a Lovely Game About the Power of Seemingly Mundane Objects, Moises Taveras has created a great introduction to the game beyond the broad strokes. Through it I learned some spoilers and realized that there was more depth of insight to be had beyond how many frying pans could be fit into a cabinet:
The “challenge,” a term I’ll throw around incredibly loosely, becomes finding where everything fits best. It’s a logic puzzle, so as long as you’ve been in a kitchen, a bedroom or bathroom, you’ll be able to sufficiently reproduce a functional home. … There’s a joy in getting it all right, but the greater one to me was playing a game that, in bits and pieces, understood the relationship we build with the things we collect.
But there’s more. After I learned of Unpacking, I started reading every review I could find, and what’s particularly gripping about the game is how you get to see the protagonist’s life unfold through her possessions (and those with whom she shares her space). It reminded me of Sam Gosling‘s book, Snoop: What Your Stuff Says About You.
Follow Me